In Third Person

A personal look into video games, the video game industry and video game culture.

Image from IGN

I'm officially 1/4 of the way through Dead Space, and there was something about the overall feel of the game that I thought was worth mentioning: the underlying sense of deja vu.

Normally, that wouldn't necessarily be a good thing. And to Dead Space's credit, it does do a few good things to make the game stand out on its own, such as the emphasis on shooting limbs and everything that happens in space or low-gravity scenarios. But it's pretty clear to see that Dead Space is clearly built off of other influences.

The third-person shooting action and survival horror elements are directly lifted from Resident Evil 4. The story progression though big events or small collectibles such as audio logs came from Bioshock and Metroid Prime. Much of the space station aesthetic comes from Metroid Prime. Outside of games, Dead Space takes a ton of cues from the "Alien" series of movies.

To be fair, if you break down 99% of anything ever made, you can find all the elements that came before it to create the final product. In Dead Space though, the game doesn't try and hide where those influences came from. If anything, I really feel like they tried hard to at least match its influences in terms of quality, if not surpass them.

Image from Venture Beat

Throughout my experience so far, I always feel like I'm playing a mash-up of a bunch of other people's ideas. But damn, they're executed so well in Dead Space. The overall level of polish and detail so far is spot on with what I think this game should be. It's fun, very exciting and constantly scaring the pants off of me. There is a moment towards the end of chapter 3 where you encounter something that is 10 times more insane than anything you've encountered up to that point and I almost lost it. I was actually yelling at my TV and mashing buttons during a moment that required precision because I couldn't help myself.

All of the things it borrows from other games kind of makes Dead Space a more "comfortable" experience. Not in the sense of being less scary, but being able to quickly jump into this world and have fun. It's always in the back of my head that I'm not playing something wholly new, but as long as it stays this good, that's totally fine.


Image from Nerdles

Back in 2008, I was very intrigued by Dead Space. After E3, the buzz going around was that it was like the evolution of Resident Evil 4. Since that game is one of my all-time favourites, Dead Space was very much on my radar. The reviews came out great and it eventually went on to sell at least enough to warrant a greatest hits re-release.

So why didn't I pick it up back then? I don't know, really. At the time, I know I was busy with Rock Band 2, Gears of War 2 and Left 4 Dead. After I was through with those games, I would always look at that box every time I went into a game store, but never acted on it. I even saw this game brand new for $10 and still didn't buy it. For whatever reason, I just kept passing it up.

That is, until this past Christmas break. Using a gift card I received, I picked up Dead Space...and let it sit on my shelf for two months while I played through Modern Warfare 2, Assassin's Creed 2, Lego Rock Band, The Lost and Damned, Borderlands and Silent Hill: Homecoming.

Image from Christian Gamer

I'm only about half way through chapter 1, but dude...Dead Space is kind of rocking my socks. For the few of you who aren't familiar with this game, I'll give you a quick rundown. You are an engineer who has been assigned to fix this giant space station. You and your crew crash land on the space station, and quickly realize there are aliens on it. In terms of tone, mood and atmosphere, this game is very much like the movie Aliens.

What the game is currently lacking in innovation, it makes up for in polish. Even in 2010, Dead Space graphically is one of the best games out there. Audio wise, my goodness. It has some of the most amazing sound of any video game. The ambient sound really sets the tone of the game and does a great job of freaking you out to the point where you're not sure if those creepy noises are coming from the game, or something in the other room of your house. Leading up to the release, EA was hyping up how the game doesn't have a heads-up display in the traditional game sense. Instead, information such as your health and amount of ammo in your clip are displayed on the character himself and all menus are pulled up within an in-game floating "screen" that you can look around. This is supposed to keep you immersed in the game, but I would have been fine with a regular HUD. Nice touch nonetheless.

In terms of the horror elements of Dead Space, it's about on par at this point with Resident Evil 4. The "horror" you feel mainly comes from jump scares and the tension you feel when your character is physically threatened, which is a lot. If you're looking for a more psychological horror experience along the lines of Silent Hill though, then this isn't it.

Image from Neoseeker

The one thing that has me tripping up at this point are the controls. Granted, I've played this game for less than two hours at this point, but some elements of the layout and how they work are taking some time to adjust to. For instance, when you're not aiming your gun, the right stick acts as an independent camera control rather than controlling where your character is looking. What this means is, you can swing the camera around so that you're actually looking at the front of your character. It's weird when I try and look around from the perspective of my character using the stick and instead it moves the camera independent of the character. I'm also not a fan of left bumper acting as the run button. Having that handled by pushing in the left stick would work much better in my opinion.

There is still a lot of time for this game to get better (or worse), so I will reserve final judgment until I'm finished with it. I look forward to seeing how this plays out, because it's off to a great start.

Image from fanpop

Along with a bunch of holiday cheer, Santa blessed me with a number of video games to play. As a video game enthusiast, I can't complain about my loved ones giving me more games to play. I don't think that part of my gaming habits will ever change.

Unfortunately, other parts of my life have changed dramatically since the days of Super Nintendo games under the Christmas tree. I finished school. I started working. I'm blessed to have a great girlfriend. More and more of my time is going into other aspects of life, which eats away at my video game playing time. Thus is the act of growing up, I guess.

For most people my age, that's fine. They get by on a game or two every now and then and it's more than enough to get by. For me, as a gaming enthusiast/man-child, I've always kept my fingers on the pulse of the medium. I am an avid consumer of gaming media, such as websites, blogs and podcasts. Ever since I started working in 2001, I've developed a habit of picking up every game I'm interested in at launch. The hype train just builds for me to a point where a game I want becomes a game I need the day it comes out.

All of this combined, I'm in a position where I have more games than I have time to play. The younger me (as well as many other video game fans out there) would probably think that it would be awesome to have too many games to play. However, it's not the most economical lifestyle choice in the world to make. Also, as a gamer, I know I'm missing out on some great experiences that are right under my nose, yet keep looking over.

In fact, I have games that I've owned for years that I've never played. Metroid Prime 2: Echoes, is only one of many games that I own that have barely or never been touched. I plan on writing about a bunch of these "Pile of Shame" games in the future. Not even thinking realistically about it, I picked up a copy of Dead Space at a heavily discounted price thinking it was a good deal. The problem is, I've already got a lot to play on my plate and it could take months realistically for me to get around to it.

Image from pwned

So what am I to do? Unfortunately, I can't lock myself my basement and stop time so that I can stay caught up on everything I want to play. I couldn't just stop buying new games outright and work from the beginning either. At this point, If I were to just work my way chronologically back to the present, I would fall behind on a number of this year's releases that I would want to play now. I could try and play multiple games at once, but I've found that when I try and play through more than two games at a time, I don't get anywhere in any of them. I'm struggling as is with Assassin's Creed 2 and Borderlands, which are both long games.

In the grand scheme of things, it's not really a sad reality. There are millions of people who would kill to be in my nerdy shoes. But as someone who loves the medium as much as I do, it does make me feel a bit sad inside that I can't find enough time to just sit on the couch and enjoy everything. I always say to myself that I'm going to make a conscious effort to get around to older games, but I never do. Maybe I'll actually take the time to make it happen this year.