In Third Person

A personal look into video games, the video game industry and video game culture.

Image from Softpedia

Over these past few weeks of unemployment, the game that has monopolized my time is Modern Warfare 2. Having played multiplayer for just over 24 hours, a lot of that was "not fun". I say that in the sense that for every time I killed someone, I died about 2.5 times. There were games where I would kill two people and die 20 times. The core mechanics of multiplayer are fantastic, but the competition is hella fierce. Most of these people also have an extra two years of Modern Warfare 1 experience as an advantage on me. As far as I know, the game doesn't do anything to keep low-level players from playing high-level players, so you pretty much have to play the best-of-the-best every time you hit the battlefield.

Being a hardcore gamer and one with experience playing other first-person shooters, I was able to analyze my play, recognize my mistakes, do my best to correct them and equip my character with the right load-out to fit my style. Now when I play, I regularly score over 1,000 points with a close-to 1:1 kill/death ratio. Sometimes, I even dominate the field. The game has become a lot more satisfying and fun to play now that I can play at a level I'm happy with. Granted, I wouldn't consider myself "good", but I can get by. I had to go through this same curve when learning Street Fighter IV. I lost a lot at first, but was willing to put in the work to get better until I did.

For others though, I can totally see how this is a very unappealing experience. In the grand scheme of things, you shouldn't have to play a game like you're training for a sport. I've heard so many people talk about their avoidance of playing online first-person shooters with the general public because the level of competition is just too high. Usually the story goes, "I die, then I re-spawn and immediately die again before I even have the chance to move!" I got lucky with Modern Warfare 2 clicking with me in a way that I can get by. Most of the time when it comes to competitive online gaming I'm not so lucky.



Sonic has had a hard knock life ever since his heyday on the Genesis. He had a ton of problems transitioning into 3D (which most people say the Sonic games never really pulled off well), he's been held back by stupid sidekicks, his old games have been shoddily ported to every platform imaginable, his new games have been riddled with gimmicks, and he's even been subjected to bestiality. Eww.



I'm not going to go into detail as to why Sonic has sucked, but I'll summarize most of it in once sentence.

"The core ideas that made Sonic fun in the first place didn't translate well into 3D."

With that said, the Internet is losing it after Sega just announced the upcoming release of Sonic the Hedgehog 4: Episode 1, which returns to the classic Sonic-only 2D style that popularized the hedgehog in the first place.

Image from Kotaku

I was never the biggest Sonic the Hedgehog guy, but I have a soft spot in my heart for the first two games. Also, he's one of the most recognizable figures in this medium I love. It was downright tragic to see Sega drag the franchise down into the gutter. Even when the fans vehemently asked for a return to the series' roots, Sega would completely ignore their cries and graft on another stupid gimmick to an already bad 3D game.

Image from Neogaf

Sonic the Hedgehog 4 doesn't guarantee us much of anything, other than it being a 2D Sonic game that will be downloadable in episodic form. It could still suck. It could still feature some of the elements that made the more recent Sonic games awful. But I am glad to see Sega finally care about the people it makes games for and at least attempt to create a product with them in mind. Will Sonic rise to prominence on par with Mario like he did back in the early 90s? Maybe that's a bit much to ask. Let's see if we can get a good Sonic game first, then we'll talk.

Image from collider

I still vividly remember the moment I learned that Scene It was coming to the Xbox 360. I was watching the E3 live stream when it was revealed and I burst out laughing when I saw the ridiculous big button controller being pitched as a revolutionary step towards gaming for the masses. In my head I thought two things:

1) That controller looks awful and stupid

2) Those controllers are a complete rip-off of the Buzz controllers on the Playstation


While I still think the controller looks like a reject Fisher-Price toy, the demo of the original Scene It for the Xbox 360 did a lot to change my mind on the game. As someone who rarely ever watches movies, I didn't think this game would be up my alley at all. However, after just one play-through of the demo with my brother, we knew we had to get Scene It on our 360 someday.

Years later, I finally picked up last year's game, Scene It: Box Office Smash for a measly $20 with four big button controllers.

As a party trivia game, Scene It rocks pretty hard. There are a number of different question types and they're all very easy to understand and play immediately. The packed-in controllers also add a lot to the experience, making the process of buzzing in and answering questions a piece of cake. The only thing I don't like about them is that they're not truly wireless, which means you need to be constantly aiming your controller at the sensor. My other gripe is question repetition, which seems to be a problem with any trivia game that isn't updated online. I've already begun to see repeated questions, even though we just got the game.

Having owned this game for all of three days, I've already played it a bunch with friends and family and we've had a blast every time. I wouldn't go out of my way to buy a Scene It Xbox game for full price, but I would gladly pick this and any future iterations of the series up for $20 should I come across them. If you have any penchant for trivia games or movies, I'd definitely give Scene It a look.

Image from Blacren

Last year, the original L4D rocked my socks hard as the ultimate zombie game. Gathering up three of your friends and attempting to survive the zombie apocalypse made it one of the best multiplayer experiences ever conceived. However, many also felt the game was a bit light on content.

Just one year later (and to the surprise and dismay of some) Left 4 Dead 2 arrives in stores with five new campaigns, four new survivors and a bevy of upgrades. For the most part, I feel like Valve has this down to a science.

At its core, L4D2 is what I wanted out of the first game. The core of what made the original is still here, augmented with a number of improvements. There are more campaigns, more guns, more special infected and more to enjoy.

The game comes with 5 campaigns, one more than the last and each chapter is generally longer than chapters from the first game. The new weapons do a great job of spicing things up, especially the melée weapons that are great up close and the grenade launcher that requires you to change your play style when you have it in your hands. Multiplayer is much more fleshed out with all of the campaigns being available for multiplayer as well as a bunch of new multiplayer modes.

For fans of the series and newbies alike, this package has a lot to offer and makes the old game pretty much obsolete. However, there are a few gripes I have with the game that keep it from perfection.


Image from Stuff We Like

One of these gripes is more of a personal one. I really miss the original characters. Even though their absence from the sequel doesn't change the gameplay, I've grown attached to the original cast and the new cast just doesn't have the charm.

A gripe that does affect the gameplay is the difficulty balance. At normal difficulty, this game feels notably harder than the first, and at times downright cheap. There are times where you'll get rushed by a horde, boomer, spitter and hunter at the same time or some other combination that leads to insurmountable odds. A patch has been announced that supposedly includes some balance tweaks, so this may not be the case in the future.

Compounding these issues are your AI partners, who are dumber than doorknobs. They seem to have amazing accuracy when they decide to shoot, but they're prone to watching you get owned by a special infected for a while before deciding to help you out. In fact, they're even worse than your AI partners in the original. Try your best to play this with some friends and bypass the friendly AI completely.

In the wake of Modern Warfare 2, Left 4 Dead 2 still manages to provide a FPS experience worth playing and easily surpasses the original as the ultimate zombie game. If you're looking to run through the zombie apocalypse, there's no better way to do it.


A few nights ago, after a match of Street Fighter IV, I received a message from the guy I just beat. Usually, when I receive these types of messages, it's either something like "good game" or some form of verbal harassment. This time though was different.

He asked me in a voice message (not in an exact quote, but you'll get the idea), "How do you do moves and combos? I've only had this game for 2 days."

My instinctive response was to refer him to the training mode. He then replies with something like, "I know there's a training mode, but what buttons do I hit? I don't understand this."

Uh oh.

If you know anything about Street Fighter, you know that's a very ambiguous question to ask and an even weirder one to answer. Moves are dependent on your character and button configuration, while combos mostly rely on the "canceling" system, all of which is far too much to explain within the 250 character limit over XBOX Live.

I learned how to play Street Fighter IV primarily because I've been playing Street Fighter II for almost 20 years now. We learned by either playing similar-skilled people in person at the arcade or at home, or played with people better than us that were willing to give us pointers. Even back then, Street Fighter was a complex game to learn and you couldn't really get better unless you dedicated a lot of time and effort into getting good at it.

That environment to go hands-on and learn doesn't really exist anymore.

There is no arcade scene pretty much anywhere outside of Japan. People aren't really getting together to play at other people's houses like they used to. Fighting games, while making a comeback, are still not even close to mainstream. If you strictly play online, odds are you're playing a seasoned veteran who will just beat you up and go without giving you any sort of advice. If you're not able to spot patterns or observe the right things in an online match, you'll just get beat repeatedly without learning anything.

So how do you learn now? Well, unlike my generation, there is more resources on the Internet than ever before. Just Google it and you'll pull up a ton of beginner guides. There are also a ton of beginner and expert videos to watch on YouTube. Those helped me transition into IV a lot, but part of that was because I have a Street Fighter II foundation to build on. Without that, reading the guides and learning from the videos becomes much more difficult.

I hope the guy who messaged me on XBOX Live eventually figures the game out to a point where's he's happy playing it. Sadly, the best ways to learn just don't naturally occur in today's gaming environment.

Image from Arstechnica

On my way back from my trip, I picked up my pre-order on the regular edition of Blazblue: Calamity Trigger. I had no idea what this game was about till a few weeks ago, when the limited edition version was getting rave reviews from the press.

Fighting games in general haven't been too kind to me since the days of Super Street Fighter 2. To this day, I still love those classic Street Fighter 2 games of yesteryear. However, after that the genre went either 3D or ultra-crazy 2D, which I could never get into.

My interest in the genre though has piqued with Street Fighter IV. HD Remix is great, but IV really took it over the top for me. It was familiar enough that I could jump right in and not suck, while adding new layers of complexity to learn. It was also awesome to play on XBOX Live.

Blazblue just happened to be at the right place at the right time for me. It was pretty. It had great word-of-mouth. I was getting back into the genre again. And Fight Night Round 4 kind of broke on me. I traded in Fight Night Round 4 to get Blazblue with the credit. By the time I traded Fight Night in, the limited editions of Blazblue were long gone. Oh well.

Here's to hoping it's awesome, and that I don't suck at it. The former is a lot more likely to happen than the latter.



This fighting game needs no introduction, as many still hail it as one of the greatest fighting games of all-time.

To me though, I'm basically jumping in cold. Back when this hit the arcades, I was a bit too young for my parents to let me just go to the mall and hang out at the arcades. Also, during the few chances I got to play this game, I was destroyed by a pro every single time.

Marvel Vs. Capcom 2 is probably the fighting game I've always wanted to get into that I never really got a fair shake at. Now that it's out for XBOX Live and PSN, we'll see if I can find out where my curly mustache is at.

So far, it's fun, but on a very base level. I can do special moves, but all of the intricacies of the game are lost on me. I've won a few matches, but that was thanks mainly to some Sentinel button mashing and Cable super spamming. I'll definitely work on my game so that I'm not a complete embarrassment.

With Street Fighter IV as currently my main game, and with Blazblue around the corner, will this find room in my regular rotation? Or will I forever be the New York Knicks?