In Third Person

A personal look into video games, the video game industry and video game culture.

Image from PS3 Revolution

In November of 2007, Super Mario Galaxy was released to great fanfare. It received eye-popping reviews and a number of awards. I bought the game on day 1, but for a number of reasons, didn't actually play it until a few months after the fact.

When I finally did play it though, I found myself in the midst of Nintendo magic. Even without the benefit of HD, Mario Galaxy is pretty to look at. The orchestrated soundtrack is excellent. For the most part, it controls really well. Most importantly, the game's unique take on 3D platforming was highly refreshing and creative.

However, I got about 40 stars before I just stopped playing the game. Up until recently, I hadn't played the game in years and forgot why I stopped playing it in the first place. After about an hour of playing the game again, I remembered why.

Image from IGN

For everything that this game does right (which is just about everything), this game just didn't hook me in. I never felt the urge to keep playing or the inability to put the controller down. When I really like a game, it becomes like cocaine to me to the point where I will spend every minute possible with it till I beat it. I liked what Nintendo did with this game, and wouldn't really ask them to change anything about it, but I'm having a hard time finding the motivation in me to keep playing this game.

I don't think it's necessarily a fault in the game. I think it might have something to do with me at this point in my gaming life, though I'm not so sure about that, either. Sure, I spend most of my time playing more mature content, such as Modern Warfare 2, Street Fighter IV and the Mass Effect series, but I still managed to finish New Super Mario Bros. Wii in a matter of months rather than a matter of years. And it's not necessarily a 3D bias either, because Super Mario 64 holds a very special place in my nerd heart.

Regardless of what it might be, I don't know where Super Mario Galaxy went "wrong" with me. I'm still aiming on beating it before Super Mario Galaxy 2 comes out later this month, but I won't make any promises.

Image from Destructoid

As an adult, Mario games make me feel kind of weird. A game about a fat plumber and his brother romping around a magical world trying to save a princess from a giant turtle is not exactly adult fare. However, Mario games are also universally fun, regardless of age. In particular, I grew up in the early heyday of Super Mario 1, so 2D Mario games strike a very specific chord in my heart - sort of like how many adults still love watching Disney movies.

After months of - I admit - playing other games, I just finished New Super Mario Bros. Wii. For a number of reasons, I've pushed this game to the back of my queue, but never because it was a bad game. I'm just not often in the mood to play a Mario game nowadays. But every time I've booted up New Super Mario Bros. Wii, I've always had a good time.

I don't know what it is about Nintendo (or what it is about other developers), but when it comes to platforming games, Super Mario games still rule supreme after almost three decades. New Super Mario Bros. Wii is another example of a straight-up fun platformer. Mario controls as you would expect, making it easy for anyone to jump right in. The level design is top-notch. Each level seemed to have something unique to it, and often times things I hadn't seen done in a Mario game before, or twists on familiar elements that make things fresh.

Image from My Wii

Just by looking at it thought, you may miss out on the new twists that make this one great. Graphically, it's essentially the DS game on your TV. It looks alright, but it's definitely not the prettiest Wii game you'll ever see. The new power-ups are alright. The propeller suit is a fan favourite, while the penguin suit didn't do much for me. Ice flowers are cool too, once you get used to their projectile arc.

Of course, the biggest selling point to this game is 4-player simultaneous co-op. How did I go this far without mentioning it? Anyway, this mode is really fun and hectic. Having to work together to get through these levels does change the dynamics of the game to an extent. It also opens the game up for people of varying skill levels to all join in. I played this 4-player with my 3 year-old cousin, who because he had three older cousins playing with him, he could still have fun with it even though he wasn't very good.

The saving grace of co-op is "bubble mode". At any time, you can place yourself in a bubble to be invincible. However, one of your teammates has to pop you out of the bubble to resume control. If you're in a bubble when everyone else dies, then you all lose. Even with seasoned Mario veterans, it can be very tricky to run through a level together without strategically using bubble mode to get through spots. During hairy spots, we would have certain people go into the bubble and have one person run through by themselves because it would actually be easier that way.


The only real bummer to me about this game are the boss fights and lack of online play. With the exception of the final boss fight, the rest of them are trapped in 8-bit gameplay conventions. They don't vary much from what you faced in Super Mario 3. That last boss fight though...oh man! As for the multiplayer, I know that this game is best suited for on-the-couch multiplayer, but with most of the competition sporting some sort of online play, it would have been a nice touch.

For those who still want to play 2D Mario, you can't go wrong with the latest Wii installment. I've had a lot of fun with it and my cousins and I often bust it out when we're all together, but it's still fun on your own should you not have people to play with.

Image from G4TV

I don't think I've ever been torn about a game like I have been for Tatsunoko vs. Capcom. With this game, I can put together a fairly solid case for why I don't want it. I'm not a "Versus" series style of fighting game player. My only experience with this style of fighting game was with the XBOX Live release of Marvel vs. Capcom 2. After years of wanting to test my chops in one of the most popular fighting games of all-time, I finally came to the conclusion that I'm awful at that style of game. I end up mindlessly mashing buttons and randomly doing traditional Street Fighter special move command inputs and hoping for the best. It's cool to see all the flashy action on screen, but I didn't find the fighting satisfying enough for me to commit to getting better. My only experience online with Marvel vs. Capcom 2 was an absolute disaster, where I didn't win a match and at times, didn't connect a single hit on my opponent.

The game is also a Wii-only exclusive, a platform that I hardly play and kind of despise for abandoning me as a core gamer. If I were to buy a fighting game, I would much rather play it on my XBOX 360, which gives me the benefit of HD graphics, achievement points and superior XBOX Live service.

One other reason I'm gun-shy on purchasing Tatsunoko vs. Capcom is that Super Street Fighter IV is just around the corner. If I get into Super Street Fighter IV like I did the original, then I won't be playing any other fighting games for the rest of the year.

Image from The Game Reviews

To all logical people, the debate should end right there. Yet, since the moment this game came into existence, I've wanted it. Part of it is just an irrational urge to have it. But I have other personal and altruistic reasons for wanting it, too. Altruism never is involved in my video game buying thought process, so this particular case is very weird to me.

For one, the critics say this game is great. It features solid gameplay, great graphics and capable online play. They also say the game is easy to get into. I felt burned last time people told me that Marvel vs. Capcom 2 was easy when I interpreted it as a weirdly complicated and difficult fighting game to follow. However, for some reason I'm starting to believe that my experience with MvC 2 wouldn't be the same with TvC. Maybe it's just the hype getting to me. If the game is as awesome as they say it is and I enjoy it then maybe it's well worth my hard-earned money.

So where does altruism fit into this? Well, for one, this game shouldn't have come over to North America in the first place. With over 12 different companies having rights to the Tatsunoko characters, it seemed like this game would never come in North America due to the legal nightmare it would have been to make a western version a reality. Thanks to fan pressure and probably some acts from a higher power from above, we're finally get the chance to get the game on our own.

Image from Night Dreamer

On top of that, this is very much a statement game from Capcom. This is in a way, a love letter to hardcore Wii gamers who don't have that many appealing options to choose from. Heck, Tatsunoko vs. Capcom is arguably the first good fighting game for a Nintendo platform since Super Street Fighter II on the Super Nintendo. As a kid who was waited for the next great fighting game to come out on a Nintendo platform after Super Street Fighter II and never got it, now could be a time to close some psychological wounds and have fun in the process.

Even beyond my own personal pain, buying this game could be my part in showing video game developers that Wii owners want hardcore games. The last few major Wii games that targed the core audience, such as Mad World, The Conduit and Dead Space: Extraction flopped hard. For all the complaining core Wii owners do about the lack of core games, we haven't supported the core games we do get. If we don't show game publishers that core Wii gamers will buy core Wii games, then we'll only get the usual Mario and Zelda games along with 1,000 more crappy mini-game collections. This is a chance for me to stand up and say that I will support quality core Wii games so that companies will continue to support players like me on this system.

If there is any game I personally should stand up for, it's this one. It's a great fighting game on a system whose lineage hasn't seen a good fighting game in 15 years, and if this flops, may never get another good one again. And unlike those other core Wii games I mentioned earlier, Tatsunoko vs. Capcom is even more likely to fail harder than those other games, due to the small population of fighting game players and the fact that most people in North America don't even know half of the characters in this game. Even if I pay full price for this game, I still expect it to bomb hard.

Generally, my thought process behind buying a game doesn't run very deep. If I want it, I buy it. If I want it, but not enough to pay full price, then I'll get it on sale. I don't even know yet if I want this game based on my normal criteria for why I buy games. But if there was ever a time to buy a video game to support a cause - that cause being the continued support of core gamers of the Wii - maybe it's time I plunk down some paper and show the world where my curly mustache is at.

Image from aeropause

Last week, Gamasutra posted an article about how at least two major retailers have begun refusing to stock Wii mini-game collections. According to Gamasutra's Paul Hyman, he says, "Stores like Target and Best Buy have reportedly told game publishers not to even bother approaching them with collections of mini games, which they will no longer pick up." Not to be spiteful, as I recognize that I'm not a fan of the genre and that the target audience for most mini-game collections isn't me, but good riddance.

Ever since the release of the Wii and the smash success of party-centric software like Wii Sports and Mario Party 8, developers and publishers from far and wide have been practically dumping hundreds of crappy mini-game compilations onto the system in hopes of striking gold. They're cheap to make, they're fairly popular among Wii owners and they're targeted towards people who are generally not informed with what's happening in the scene, therefore are more prone to purchasing sub-par products.

What bothers me about this dearth of mini-game collections isn't the fact that I'm not a fan of the genre. I do enjoy a few mini-game collections, including the Wario Ware series and the first few Mario Party games. However, the brunt of these games don't come anywhere near close to that level of quality, and most of the time don't even try to be good. Most of these games feature poor design, poor programming and a complete disregard for "fun". Often times, these games barely even work. The majority of these are shovelware, and are practically scams that prey on children and parents of children who don't follow games that closely. When mom and dad see "Imagine: Party Babyz Babysitting Party" on the Wal-Mart shelf for $20 or less, they think, "Oh! Madison will love this!" Well, she might. But I'm guessing she won't.

Image from IGN

I never thought anyone at the retail level would call out and stand up against this trend, but I guess the return on investment for these games has fallen off dramatically to the point where its not worth it for stores to carry these games. I wouldn't miss seeing all of those cash-grab mini-game collections disappear in favour of better quality products, but I'm sure this isn't the end of crappy mini-game collections.

As a value-added bonus for reading this post, I have included my 10 favourite Wii game titles with the word "party" in the title. My unofficial count had over 40 games, but running that in my blog format would be overkill. Without further ado, the 10 "best":

Imagine: Party Babyz Babysitting Party
Party Pigs: Farmyard Games
Family Fest Presents Movie Games Movie Studio Party
FaceBreaker KO Party
Game Party
Our House: Party!
Six Flags Fun Park Fun Park Party
Totally Spies! Totally Party
Family Party: 30 Great Games Outdoor Fun
Charm Girls Club: Pajama Party

Image from Gametrailers

The big console news to hit the Internet yesterday involved the results of a recent Game Informer survey. One of the questions they asked 5,000 of their readers was if they've had their systems break on them. Well, a startling 54.2% of respondents said their XBOX 360 has broken, which is in stark contrast to the Playstation 3 failure rate of 10.3% and the Wii failure rate of 6.8%.

Before we just accept these numbers as fact, there are a number of factors that could affect this result. First of all, while 5,000 is a decent sample, 5,000 Game Informer readers (who are likely hardcore gamers) isn't necessarily the best representation of the overall video game playing population. They may also not use their Wii as much, which means it gets less wear and tear.

Outside of all that though, I do believe that XBOX 360 number to an extent. Having seen all of the anecdotal evidence, knowing that all of my friend's with 360's have had this problem, knowing that I myself have had one system red ring, and that Microsoft has spent over $1 billion dollars to try and fix it, I almost feel like 54.2% is too low. Heck, I'd even go as far as saying that any 360 that hasn't broken yet will in a matter of time due to the poor build quality.

As much as I love my XBOX 360, there is no way I'm buying their next system on day one. With this red ring/E74 problem to the original XBOX power cord possibly burning down your house, their track record of hardware quality is atrocious.

If I plan on selling you my voice and personality as the reason to regularly check in with this site, I probably should give you at least a few tidbits about me to start. If you've got a "25 Things About Me As A Gamer" that you'd like to share with me and the rest of the world, leave it in the comments section!

1. Super Mario Brothers on the Nintendo Entertainment System changed my life before I hit kindergarten.

2. I didn't own an NES growing up. Instead, my parents bought me a Famicom because they knew where to get all the bootleg Japanese games from.

3. In this current console cycle, I own an XBOX 360, Wii and DS. Most of my gaming currently is on the 360.

4. I keep an Excel file of all the games I currently own.

5. I learned how to play real drums by playing Rock Band.

6. I have been lurking the NeoGAF forums for many years now.

7. A few of the games I'm anxiously awaiting to play are The Beatles: Rock Band, Left 4 Dead 2, Scribblenauts and DJ Hero.

8. I still own an Atari 2600 and about 15 games. My favourite of the bunch is Bezerk.



9. Not sure whether or not I should be proud or ashamed of this one, but I've played over 5,000 Tetris DS matches. Proof:


10. Fire Emblem is probably my favourite video game series that nobody cares about.

11. Gaming podcasts are a big part of my day. I currently subscribe to 19 of them. I don't get to listen to every single episode every week, but I get to what I can!

12. I own a few video game t-shirts, but I have very picky taste. In particular, I hate t-shirts that try and slap some sort of pop-culture reference onto a video game t-shirt to make it less nerdy.

13. Part of the reason why I started this site is because I don't really have any other gamer friends to talk to. :(

14. I'm proud to have attended Video Games Live.

15. Remember that promo video for Donkey Kong Country? I received that in the mail from Nintendo years ago and I must have watched it about 100 times before I finally got the game for Christmas.

16. Many years ago, I had the chance to play Super Mario 64 before it came out and it blew my mind.

17. I have been a victim of both the red ring of death and the DS Lite crack.

18. Leading up to my 9th birthday, my parents teased me for weeks saying that they got me a TurboGrafx-16 instead of the Super Nintendo I had been begging for. At one point, I broke down and cried over it.

19. Currently, I've been playing a lot of Street Fighter IV online. My main character is Akuma.

20. At the height of my Rock Band obsession, my Rock Band setup was kind of crazy:

Yes, those are real live performance speakers hooked up to my TV.

21. I've brought in both my Wii and my XBOX 360 to college so my classmates and I could play video games in empty classrooms on the big projector.

22. Super Nintendo vs. Sega Genesis? Super Nintendo all the way.

23. There are a few games I've bought on the first day they came out and years later, I still haven't played them.

24. I love gaming on my iPod Touch. My two favourite games on the platform to date are Peggle and Drop 7.

25. In spite of those last 24 things, I still have a girlfriend. *knocks on wood furiously*


Images courtesy of No More Lives and 80s Tees