In Third Person

A personal look into video games, the video game industry and video game culture.

Image from Playstation Lifestyle

For the past few weeks, you've probably read a lot of my Street Fighter IV posts. Ever since I got an XBOX Live gold account in May, Street Fighter IV has become a huge part of my life. Besides dropping over 100 hours into the game and playing over 1600 online matches, I've spent a ton of time listening to Gooteck's Street Fighter Podcast, reading the Street Fighter thread over at NeoGaf, watched any tournament videos I could on YouTube, and almost dropped $200 on a Mad Catz TE Fight Stick.

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It's been fun to get sucked back into the universe of Ryu, Ken and the rest of the gang. The feeling was almost like I was sucked back into 1992, when fighting games first burst onto the scene, except I was now old enough to not suck at them and I could fight everyone around the world from the comfort of my living room. However, I've come to the realization that I need to take a break. The game is grabbing me unlike any game before it, and it's kind of scary.

The adrenaline rush I get from online one-on-one Street Fighter competition is doing some really weird things to me. I'm generally a cool and calm guy, but I get seriously psyched up playing this game. When I'm winning, I get cocky. I'll yell at the screen, whether I'm winning or losing. I think what really sets me off is the losing.

I'm not a sore loser. I've never rage quit. I've lost a good few hundred matches in these last few months; most of which occured against opponents I never had a chance of beating. But those losses hurt. I think part of that comes from the fact that this is the first fighting game I can actually beat strangers in. Throughout my history of playing against strangers, I've lost every single time. If I were to play BlazBlue or Marvel Vs. Capcom 2 right now, I would lose every single time. However, I don't get mad cause I know I'm not that good to begin with.

With Street Fighter IV, I've proven that I can hang to a point. I've won over 1000 matches with a winning percentage of over 70%. It feels awesome to win. But because I now have so much invested in this game, losing hurts so much more. They hurt to the point where I would yell vulgar language, pound my hand against the armrest of my chair as hard as I could, throw my controller and just be overcome with pure rage. I've had an ex-girlfriend confess to me that she was cheating on me, and the anger I felt then did not match the anger I would instantly feel losing a close match in Street Fighter IV. This feeling would hit me almost every single time I lost.

Even when I can totally rationalize why I lost, or I learned something valuable from it for the next fight, or even when I've tried to consciously calm myself down, this feeling of rage just overcomes me. I've been playing video games for almost all of my life, and never have I exuded this type of behaviour before. I don't play games to become filled with rage. It's actually freaking me out.

Which is why I've decided that I need a break from Street Fighter IV. I buried it to the bottom of my XBOX 360 games pile, where it'll sit until I feel I'm ready for it.

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As someone whose fighting game history is almost exclusively tied to Street Fighter, BlazBlue makes me feel as though I'm on another planet. While the general idea of one-on-one fighting is the same and there are many parallels that can be drawn in terms of the execution of normal attacks and special attacks, BlazBlue is a very different fighting experience.

The overall pace of the game is notably slower than say, Street Fighter IV, yet it's still more frenetic. The combo system rewards crazy combos that can finish an opponent off before they get a chance to press a finger down onto the controller. Even the heads-up-display and how it works will vary based on what character you choose. It's not my place to get into all of the intricacies of the fighting engine though. There are a lot of other sites that cover that type of stuff a lot better than I ever could.



Not to say that the differences make this a bad game, but a very different one from what I'm used to. Like most fighting games, the learning curve is fairly steep, so it's going to take me some time before I ever get If you are a fighting game fan and you're looking for something new, there is a lot to like about BlazBlue. The 2D-graphics are absolutely stunning. The gameplay is deep enough for fighting fans to really get into and master. Also, the experience does feel very fresh, as the roster of characters are fairly unique and nobody in the cast plays like Ryu. Come to think of it, almost every 2D fighting game I can think of has at least one character that plays like Ryu in it. Having a character like him would probably help ease me into this game, but I think the game is probably better overall without it.

The game isn't without a few faults, however. While the production values during gameplay are incredible, the same love and care was not put into the content between fights. Most of it consists of barely animating characters talking in front of a static background. The voice-acting is pretty bad; likely what you'd expect from translated Japanese anime. Also, the story is so incomprehensible that trying to follow it in the story mode will make your head explode. The most out-there portions of the story revolve around this series of cut-scenes below:



I do intend on sticking with it and seeing where I go from there. I'll keep you updated on my progress of trying to learn the game.



If you bought the regular edition of BlazBlue like me, you missed out on the sweet bonus tutorial DVD that shows you how to not suck at the game.

Well, we're in luck. Thanks to Youtube user Jaxelrod, we have access to all of the character guides in that DVD. Above is the Noel tutorial.

Having watched a few of these, I still feel horribly lost and confused. Maybe if I keep at it I'll eventually figure this game out.

Image from Arstechnica

On my way back from my trip, I picked up my pre-order on the regular edition of Blazblue: Calamity Trigger. I had no idea what this game was about till a few weeks ago, when the limited edition version was getting rave reviews from the press.

Fighting games in general haven't been too kind to me since the days of Super Street Fighter 2. To this day, I still love those classic Street Fighter 2 games of yesteryear. However, after that the genre went either 3D or ultra-crazy 2D, which I could never get into.

My interest in the genre though has piqued with Street Fighter IV. HD Remix is great, but IV really took it over the top for me. It was familiar enough that I could jump right in and not suck, while adding new layers of complexity to learn. It was also awesome to play on XBOX Live.

Blazblue just happened to be at the right place at the right time for me. It was pretty. It had great word-of-mouth. I was getting back into the genre again. And Fight Night Round 4 kind of broke on me. I traded in Fight Night Round 4 to get Blazblue with the credit. By the time I traded Fight Night in, the limited editions of Blazblue were long gone. Oh well.

Here's to hoping it's awesome, and that I don't suck at it. The former is a lot more likely to happen than the latter.